Downloads of mobile games is surging with Apple’s iPhone users leading the market, according to a report released today.
ComScore said that four out of the top 10 phones used for games are iPhones: the 8-GB 3G model at No. 1, the 8-GB iPhone at No. 2, the 16-GB iPhone 3G at No. 3, and the 16-GB iPhone at No. 7.
Other phones in the top 10 include the BlackBerry Curve 8330, the BlackBerry Curve 8310, the “smart-phone-like” Samsung Instinct M800, and the LG VX10000 Voyager.
ComScore notes that mobile phone gaming has increased 17% over the previous year thanks to the growth of mobile handhelds like the iPhone. Specifically, 32.4% of iPhone users have downloaded a game, compared to a market average of only 3.8% amongst other manufacturers. In all, iPhone users were responsible for 14% of all mobile game downloads last year. While the article doesn’t specify, the finding seems even more significant in that the App Store was only in existence for 6 months out of 2008.
Posts Tagged ‘games’
Apple’s iPhone Takes Lead In Mobile Game Downloading
Monday, February 2nd, 2009New App Store Section For Premium Games?
Thursday, January 29th, 2009Apple may be planning to introduce a new section of the App Store dedicated to top-notch gaming titles in an effort to further solidify its multi-touch devices as the next big thing in handheld gaming. While putting more cash in the pockets of developers.
The new section will supposedly cater to games that sell for about $20, according to the blog PocketGamer.biz, which first reported the rumor.
The new section will be restricted to only games of large publishers, rather than titles created by smaller gaming developers that are already offered through the main App Store, the site said.
The App Store currently offers more than 1,500 games, which is more than the combined titles offered for Sony’s PlayStation Portable and Nintendo DS, the two main competitors in the handheld gaming market. But some developers have complained that the open market place of the App Store and its Top 100 lists tend to reward cheaper but higher-volume applications.